In 2050 Los Angeles, virtually everyone is online twenty-four hours a day, with a smart device, or djinni, implanted right in their head—and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa and her friends Sahara and Anja are some of those people and they've done some things of questionable legality - but when Anja gets her hands on Bluescreen, a virtual drug that delivers a massive high to a person's djinni, Mari and her friends soon find themselves in the middle of a conspiracy that is much bigger than they ever suspected.
Rowan is a second child in a world where population control measures make her an outlaw, marked for death. As an illegal second child, Rowan has been hidden away from the ruthless Center government in her family’s compound for sixteen years. Now, desperate to see the world, she recklessly escapes for what she swears will be only one night of adventure, but soon she becomes a renegade on the run.
As plague ravages the overcrowded Earth, observed by a ruthless lunar people, Cinder, a gifted mechanic and cyborg, becomes involved with handsome Prince Kai and must uncover secrets about her past in order to protect the world in this futuristic take on the Cinderella story.
In a post-apocalyptic future, fifteen-year-old Deuce, a loyal Huntress, brings back meat while avoiding the Freaks outside her enclave, but when she is partnered with the mysterious outsider, Fade, she begins to see that the strict ways of the elders may be wrong--and dangerous.
Since a catastrophic event called the Diseray, the Hunters have been the only force stopping the monsters of all kinds that cross into the real world from the Otherworld, but for the most part they’re treated like reality TV stars, with their own television channels and rankings, and the citizens do not seem to realize the danger they’re in. When Joy is called to the capital city of Apex, where the best Hunters are kept to protect ‘important’ citizens, she learns that Apex is not as safe as it seems and that something much worse than the usual monsters is infiltrating Apex.
In this fast-paced book, likely to be enjoyed by fans of The Hunger Games, Legend, and Divergent, a seventeen-year-old girl returns from death as a Reboot, Wren 178, and is trained as an elite crime-fighting soldier - and she is one of the best, until she is given an order she can't bring herself to obey.
In seventeen-year-old Mare Barrow's world, blood is everything: those with common, Red blood serve the Silver-blooded elite, who are gifted with superhuman abilities - so, when Mare, a Red scraping by as a thief in a poor rural village, develops her own magical powers, she finds herself in a dangerous situation. Will her abilities save her or condemn her?
Lyra is born, raised and observed in the Haven Institute, a replica; Gemma is born, gets sick, spends her life in and out of hospitals, but otherwise leads a normal, lonely life, until she is nearly abducted by a stranger claiming to know her and she discovers her father's mysterious connection to Haven. Hungry for answers, she travels to Florida, only to stumble upon two replicas and a completely new set of questions.
In a post-apocalyptic world where fences and border patrols guard the few people left from the zombies that have overtaken civilization, fifteen-year-old Benny Imura is finally convinced that he must follow in his older brother's footsteps and become a bounty hunter.
The modern world and the world of magic are separated by a wall; Sabriel has been on the modern side most of her life, but when her father goes missing, she must cross into the “Old Kingdom” of magic and the dead who have risen.
The City of Ember was created to maintain the survival of the human race, but as food runs low and the lights are beginning to go out, it may soon become a tomb. Can Lina and Doon find a way out of Ember?
Orphaned Mary's world is one of simple truths. The Sisterhood always knows best. The Guardians will protect and serve. The Unconsecrated, the aggressive flesh-eating zombies that lurk just outside the fence that surrounds the village, will never relent. And you must never go outside the fence. But when Mary learns things she never wanted to know about the Sisterhood and the Guardians, and when the fence is breached, her world is thrown into chaos and she must choose between her village and her future.
As the heirs to opposing sides in a warring city, Kate Harker and Augustus Flynn should never have met, but instead find themselves having to choose between friendship and enmity at the risk of their city's future.