Pendt Harland's family sees her as a waste of food on their long-haul space cruiser when her genes reveal an undesirable mutation. But if she plays her cards right she might have a chance to do much more than survive. During a space-station layover, Pendt escapes and forms a lucky bond with the Brannick twins, the teenage heirs of the powerful family that owns the station. Against all odds, the trio hatches a long-shot scheme to take over the station and thwart the destinies they never wished for.
Eighteen-year-old Ziva prefers metal to people. She spends her days tucked away in her forge, safe from society and the anxiety it causes her, using her magical gift to craft unique weapons imbued with power.
Then Ziva receives a commission from a powerful warlord, and the result is a sword capable of stealing its victims' secrets. A sword that can cut far deeper than the length of its blade. A sword with the strength to topple kingdoms. When Ziva learns of the warlord’s intentions to use the weapon to enslave all the world under her rule, she takes her sister and flees.
Joined by a distractingly handsome mercenary and a young scholar with extensive knowledge of the world's known magics, Ziva and her sister set out on a quest to keep the sword safe until they can find a worthy wielder or a way to destroy it entirely.
A teenage blacksmith with social anxiety accepts a commission from the wrong person and is forced to go on the run to protect the world from the most powerful magical sword she's ever made.
Delta of Dead River sets out to rescue her family from a ruthless dictator rising to power in the Wastes and discovers a secret that will reshape her world in this post apocalyptic Western mashup for fans of Mad Max and Gunslinger Girl.
Delta of Dead River has always been told to hide her back, where a map is branded on her skin to a rumored paradise called the Verdant. In a wasteland plagued by dust squalls, geomagnetic storms, and solar flares, many would kill for it—even if no one can read it. So when raiders sent by a man known as the General attack her village, Delta suspects he is searching for her.
Delta sets out to rescue her family but quickly learns that in the Wastes no one can be trusted—perhaps not even her childhood friend, Asher, who has been missing for nearly a decade. If Delta can trust Asher, she just might decode the map and trade evidence of the Verdant to the General for her family. What Delta doesn’t count on is what waits at the Verdant: a long-forgotten secret that will shake the foundation of her entire world.
All it takes is one hit on the football field, and suddenly Ash’s life doesn’t look quite the way he remembers it.
Impossible though it seems, he’s been hit into another dimension—and keeps on bouncing through worlds that are almost-but-not-really his own.
The changes start small, but they quickly spiral out of control as Ash slides into universes where he has everything he’s ever wanted, universes where society is stuck in the past…universes where he finds himself looking at life through entirely different eyes.
And if he isn’t careful, the world he’s learning to see more clearly could blink out of existence…
We went past praying to deities and started to build them instead...
The shadow of Godolia's tyrannical rule is spreading, aided by their giant mechanized weapons known as Windups. War and oppression are everyday constants for the people of the Badlands, who live under the thumb of their cruel Godolia overlords.
Eris Shindanai is a Gearbreaker, a brash young rebel who specializes in taking down Windups from the inside. When one of her missions goes awry and she finds herself in a Godolia prison, Eris meets Sona Steelcrest, a cybernetically enhanced Windup pilot. At first Eris sees Sona as her mortal enemy, but Sona has a secret: She has intentionally infiltrated the Windup program to destroy Godolia from within.
As the clock ticks down to their deadliest mission yet, a direct attack to end Godolia's reign once and for all, Eris and Sona grow closer--as comrades, friends, and perhaps something more...
The boys of Huaxia dream of pairing up with girls to pilot Chrysalises, giant transforming robots that can battle the mecha aliens that lurk beyond the Great Wall. It doesn't matter that the girls often die from the mental strain.
When 18-year-old Zetian offers herself up as a concubine-pilot, it's to assassinate the ace male pilot responsible for her sister's death. But she gets her vengeance in a way nobody expected—she kills him through the psychic link between pilots and emerges from the cockpit unscathed. She is labeled an Iron Widow, a much-feared and much-silenced kind of female pilot who can sacrifice boys to power up Chrysalises instead.
To tame her unnerving yet invaluable mental strength, she is paired up with Li Shimin, the strongest and most controversial male pilot in Huaxia. But now that Zetian has had a taste of power, she will not cower so easily. She will miss no opportunity to leverage their combined might and infamy to survive attempt after attempt on her life, until she can figure out exactly why the pilot system works in its misogynist way—and stop more girls from being sacrificed.
The South Asian Province is split in two. Uplanders lead luxurious lives inside a climate-controlled biodome, dependent on technology and gene therapy to keep them healthy and youthful forever. Outside, the poor and forgotten scrape by with discarded black-market robotics, a society of poverty-stricken cyborgs struggling to survive in slums threatened by rising sea levels, unbreathable air, and deadly superbugs.
Ashiva works for the Red Hand, an underground network of revolutionaries fighting the government, which is run by a merciless computer algorithm that dictates every citizen’s fate. She’s a smuggler with the best robotic arm and cybernetic enhancements the slums can offer, and her cargo includes the most vulnerable of the city’s abandoned children.
When Ashiva crosses paths with the brilliant hacker Riz-Ali, a privileged Uplander who finds himself embroiled in the Red Hand’s dangerous activities, they uncover a horrifying conspiracy that the government will do anything to bury. From armed guardians kidnapping children to massive robots flattening the slums, to a pandemic that threatens to sweep through the city like wildfire, Ashiva and Riz-Ali will have to put aside their differences in order to fight the system and save the communities they love from destruction.
Tru Beck is a teenage girl from Pennsylvania who lives in a world that has become trapped in a fold in time and space, where “real” time has stopped but humanity continues to mark artificial time based on a website called N3WCLOCK.com. Tru lives in a house that has a switch at its center. No one knows what the switch controls, but her father continually builds larger and larger boxes around the switch (Tru lives in Box #7). Tru leaves the box through a Tru-shaped hole to go to school, where she pays no attention to the new “Solution Time” curriculum. In fact, the only interesting thing that’s ever happened to Tru at school is when she discovers (on her first try) that she can throw a javelin farther than any human has ever thrown anything before in human history.
Sixteen-year-old Alex Rufus is trying his best. He tries to be the best employee he can be at the local ice cream shop; the best boyfriend he can be to his amazing girlfriend, Talia; the best protector he can be over his little brother, Isaiah. But as much as Alex tries, he often comes up short.
It’s hard to for him to be present when every time he touches an object or person, Alex sees into its future. When he touches a scoop, he has a vision of him using it to scoop ice cream. When he touches his car, he sees it years from now, totaled and underwater. When he touches Talia, he sees them at the precipice of breaking up, and that terrifies him. Alex feels these visions are a curse, distracting him, making him anxious and unable to live an ordinary life.
And when Alex touches a photo that gives him a vision of his brother’s imminent death, everything changes.
With Alex now in a race against time, death, and circumstances, he and Isaiah must grapple with their past, their future, and what it means to be a young Black man in America in the present.
Two boys, alone in space.
After the first settler on Titan trips her distress signal, neither remaining country on Earth can afford to scramble a rescue of its own, and so two sworn enemies are installed in the same spaceship.
Ambrose wakes up on the Coordinated Endeavor, with no memory of a launch. There’s more that doesn’t add up: Evidence indicates strangers have been on board, the ship’s operating system is voiced by his mother, and his handsome, brooding shipmate has barricaded himself away. But nothing will stop Ambrose from making his mission succeed—not when he’s rescuing his own sister.
In order to survive the ship’s secrets, Ambrose and Kodiak will need to work together and learn to trust one another… especially once they discover what they are truly up against. Love might be the only way to survive.
Eighteen-year-old Nami Miyamoto is certain her life is just beginning. She has a great family, just graduated high school, and is on her way to a party where her entire class is waiting for her—including, most importantly, the boy she’s been in love with for years.
The only problem? She’s murdered before she gets there.
When Nami wakes up, she learns she’s in a place called Infinity, where human consciousness goes when physical bodies die. She quickly discovers that Ophelia, a virtual assistant widely used by humans on Earth, has taken over the afterlife and is now posing as a queen, forcing humans into servitude the way she’d been forced to serve in the real world. Even worse, Ophelia is inching closer and closer to accomplishing her grand plans of eradicating human existence once and for all.
As Nami works with a team of rebels to bring down Ophelia and save the humans under her imprisonment, she is forced to reckon with her past, her future, and what it is that truly makes us human.
Cee has been trapped on an abandoned island for three years without any recollection of how she arrived, or memories from her life prior. All she knows is that somewhere out there, beyond the horizon, she has a sister named Kay, and it’s up to Cee to cross the ocean and find her.
In a world apart, 16-year-old STEM prodigy Kasey Mizuhara lives in an eco-city built for people who protected the planet―and now need protecting from it. With natural disasters on the rise due to climate change, eco-cities provide clean air, water, and shelter. Their residents, in exchange, must spend at least a third of their time in stasis pods, conducting business virtually whenever possible to reduce their environmental footprint. While Kasey, an introvert and loner, doesn’t mind the lifestyle, her sister Celia hated it. Popular and lovable, Celia much preferred the outside world. But no one could have predicted that Celia would take a boat out to sea, never to return.
Now it’s been three months since Celia’s disappearance, and Kasey has given up hope. Logic says that her sister must be dead. But nevertheless, she decides to retrace Celia’s last steps. Where they’ll lead her, she does not know. Her sister was full of secrets. But Kasey has a secret of her own.
When Nephele has a terrible freshman year, she does the only logical thing for a math prodigy like herself: she invents a time travel app so she can go back and do it again (and again, and again).
Fourteen-year-old Nephele used to have friends. Well, she had a friend. That friend made the adjustment to high school easily, leaving Nephele behind in the process. And as Nephele looks ahead, all she can see is three very lonely years.
Nephele is also a whip-smart lover of math and science, so she makes a plan. Step one: invent time travel. Step two: go back in time, have a do-over of 9th grade, crack the code on making friends and become beloved and popular.
Does it work? Sort of. Nephele does travel through time, but not the way she planned--she's created a time loop, and she's the only one looping. And she keeps looping, for ten years, always alone. Now, facing ninth grade for the tenth time, Nephele knows what to expect. Or so she thinks. She didn't anticipate that her new teacher would be a boy from her long ago ninth grade class, now a grown man; that she would finally make a new friend, after ten years. And, she couldn't have pictured someone like Jazz, with his deep violet eyes, goofy magic tricks and the quietly intense way he sees her. After ten freshman years, she still has a lot more to learn. But now that she's finally figured out how to go back, has she found something worth staying for?
Outsmart Your Enemies. Outrun the Galaxy.
Tina never worries about being ‘ordinary’—she doesn’t have to, since she’s known practically forever that she’s not just Tina Mains, average teenager and beloved daughter. She’s also the keeper of an interplanetary rescue beacon, and one day soon, it’s going to activate, and then her dreams of saving all the worlds and adventuring among the stars will finally be possible. Tina’s legacy, after all, is intergalactic—she is the hidden clone of a famed alien hero, left on Earth disguised as a human to give the universe another chance to defeat a terrible evil.
But when the beacon activates, it turns out that Tina’s destiny isn’t quite what she expected. Things are far more dangerous than she ever assumed. Luckily, Tina is surrounded by a crew she can trust, and her best friend Rachael, and she is still determined to save all the worlds. But first she’ll have to save herself.
Buckle up your seatbelt for this thrilling sci-fi adventure set against an intergalactic war from international bestselling author Charlie Jane Anders.
Weeks ago, Andre Cobb received a much-needed liver transplant.
He's ready for his life to finally begin, until one night, when he passes out and wakes up somewhere totally unexpected...in 1969, where he connects with a magnetic boy named Michael.
And then, just as suddenly as he arrived, he slips back to present-day Boston, where the family of his donor is waiting to explain that his new liver came with a side effect—the ability to time travel. And they've tasked their youngest son, Blake, with teaching Andre how to use his unexpected new gift.
Andre splits his time bouncing between the past and future. Between Michael and Blake. Michael is everything Andre wishes he could be, and Blake, still reeling from the death of his brother, Andre's donor, keeps him at arm's length despite their obvious attraction to each other.
Torn between two boys, one in the past and one in the present, Andre has to figure out where he belongs—and more importantly who he wants to be—before the consequences of jumping in time catch up to him and change his future for good.